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Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.15 11:16:00 -
[1] - Quote
Yes friends its your favorite commentator, Breakin Stuff, here to add my latest impressions to the giant raft of WTFs, WTHs, and the occasional, DAYUM!
Hopefully to be followed with what is being done right.
Now... in my first post I gave a general outline of my impressions of DUST and where the shortfalls seem to be. My focus thus far has been: Fattys and logibros, also known as Heavy and Artificer (I think).
Snipers and Assault can **** off for now, Other (read: more skilled) players will cover those in-depth at length. Plus I dont need to reiterate that in the hands of a skilled player the assault rifle is kingly.
Snipers... Oh wait, I don't care about snipers except as a place to hold my expended forge gun rounds.
Part 1: The Fatty and You. (I.E. The joke that is heavy weapons)
First off I would like to say I believe CCP seems to have done very well setting up the turtle-like Heavy Weapons dropsuit for sheer tankiness. I deliberately stood in front of an assault rifle, and then zigged and zagged in order to get a feel for just how much realistic punishment they can take.
So long as the enemy can't sit and drill headshots into you easily, yer freaking golden, and you can soak pain. looooots of pain. CCp is getting this right. For this test i used the first heavy dropsuit, which while not the Tech 2 everyone lauds was a marked improvement over that militia POS I been schlepping around in.
I chose the fatty because in Real Life, Once upon a time, I was in the military, in a heavy weapons platoon. And I wanted to see how well the heavies translated in both intent and implementation. Sadly I was sorely disappointed by the performance of the equipment involved. don't get me wrong, some of the weapons are very shiny, but they don't really pass muster for being called heavy weapons. the turtle-*ss armor that don't turn well and can't run away from skinny bastards who like knives works well, if the weapons pack the kind of punch needed to instill terror in the heart of an enemy rather than laughter.
Phase 1: Swarm launchers
This is a dead horse, I know, but i'm sorely disappointed in the performance of swarms. As far as man-portable antivehicle weapons they are both lacking in utility and firepower. Yes, a standard swarmer can destroy a baloch impact LAV in one shot, but that's pretty much all they can kill. Lacking in both missile velocity and maneuverability the swarmers are both easy to avoid in ground vehicles, and useless against infantry. Now I don't mind the idea of dropships being able to outmaneuver missiles, but if a jackass in a jeep has more maneuverability or speed than the weapon designed to kill him, you have issues. I must quote John Connor in Terminator 2: "I can get out and run faster than this!" The swarms need to be changed to either be effective against vehicles, or there needs to have some anti-infantry utility added for these to be anything other than a sick joke.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.15 11:23:00 -
[2] - Quote
Phase 2: Heavy Machine Gun (HMG for those of you who can't figure out what an acronym is)
Ohhh mama, you just handed me sixty pounds of metal that give me a woody just looking at it, and when i fire there's this satisfying scream mixed with thunder. Sadly, looking cool is the HMG's best feature because the performance doesn't pass muster against an assault rifle. For those of you who have been educated about firearms from action movies, lemme splain you something. HMGs are area suppression weapons. they aren't intended primarily to make men into swiss cheese. they are meant to suppress an area and force badguys to keep their heads down. This mission fails in Dust: immortal soldier. Second, if you actually turn a machinegun onto a single person and hold down the trigger, and you're not more than half-crosseyed and stupid the result is usually the rapid shredding of a human body. I mean SHREDDING, like horror movie sh*t.
sadly in a stand up hold-the-trigger down brawl with an assault rifle on an assault dropsuit, assuming reasonable range... the HMG maybe wins 1/2 the duels that happen at a range you can track and aim properly. Let me be blunt, if a machinegunner's attention is on you, and you are not behind cover, you are, and should be in for a VERY BAD DAY (TM).
There is no reality that if an assault dropsuit (which is lighter) is firing on full auto at a heavy, who is firing an HMG on full auto should beat the heavy. in CQB ops, yes, but not in open terrain with no cover. it's ********.
Scorecount for Heavy weapons: 0/2
Finally, the last hombre on our list: The Forge Gun
As I purchased my very first forge gun and put it on a special suit of real armor (TM) I realized that I have a weapon with which to KILL TANKS!
Well, that's what it said on the shipping crate.
I can live with the charge time. I can live with the lack of any zoom feature or aiming aid. I can live with the fact that it can only be wielded by the slow-*ss fatty suits.
What I cannot live with is the fact that when I fire it at a tank one shot breaches less than a quarter of their shields. Really?
Ok we're 0/3 scorewise for heavy weapons.
Wait, ok yes you can one-shot any infantry. thats not what it is for. It is for KILLING TANKS. Saying it's good because it can one-shot a fatty is like saying that a Javelin Antitank weapon is perfect because you can hit someone who stepped out to take a leak on the top of his helmet. THATS NOT WHAT THE DAMN WEAPON WAS MADE FOR!!! Hitting infantry with a forge gun is hard, the sights suck for it, and you have the inconvenience of the shot charge time. If I got hit by a railgun shell travelling at damn near relativistic speed all that'd be left of me would be a fine red mist that you'd inhale and become infected with me. I would hope that it could do more than scratch the paint on the tank it was meant to kill.
So far I have not found any heavy weapons that really perform as advertised. HMGs are great until you realize that fattys suck headshots too easy and you'll die before that assault falls down. you will never be fast enough to throw off a sniper's aim and you will forever want to have a pocket logibro because you're so obvious that you draw fire. Everyone will shoot you first.
Im fine with the fatsuits as-is IF the fatsuit weapons perform like heavy weapons. Heavy weapons that make infantry find an alternate route (HMG) or make tank crews crap their pants (forge gun). both of these items need a buff to make them fit the mold. because dammit if i'm slick enough to get in position to pop around a corner with a buncha chumps in my sights at mid range, I would like to be abe to rock and roll, not pull the trigger and realize I'm dead before I even break someone's shields.
Heavy weapons should be heavy hitting and do a significant amount of pain at long range. I've never seen a machinegun that couldn't make a assault rifle look like a spitball launcher both in range and destructive power in real life. I have never seen an antitank weapon that had trouble killing a freaking hummvee. Heavy weapons (not the dropsuits) need some serious reworks and buffs. you should not have to deploy forge guns in groups of 8 to drop a tank quickly. As it stands everyone claims assault is superior in all ways to heavy. I would call that indicative of an imbalance somewhere. perhaps a slight issue mechanically.
Next week: I will tell you of my failures as a Logibro!
Let the parade of Breakin Stuff's fails continue onward!
Crap I forgot my battlecry. And it was a good one too. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.15 12:15:00 -
[3] - Quote
above post is not directed at people who drive in straight lines. try shooting a swarm at anything other than a starter baloch and then come back and talk to me.
1/10 for being obvious |
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